flask: (on the morning that you came)
there is no comma, it's just nott the brave ([personal profile] flask) wrote2018-09-16 08:57 pm

app for lifeaftr

Player Information
Name: Javid
Age: 27
Contact: plurk @ [plurk.com profile] erlking / discord @ javid#6941
Current characters: n/a

Character Information
Name: Nott
Series: Critical Role
Appearance: official fullbody / without the mask
Age: Nott has stated she believes she's somewhere from 6 to 9, but the lower number is probably another 69 joke by her player, because goblins mature at age 8 and she claims to be and acts like an adult. She's more likely to be 8 or 9.
Canon Point: Campaign 2 Episode 31
Canon History: here
Personality: Nott may be a goblin, and certainly looks the part, even has a few traits historically associated with goblins. But she is still really, really bad at being a goblin, to the point that she was shifting jobs all around her clan before they could find somewhere to put her and forget about her. She never felt like she belonged, always too uneasy about hurting, torturing, killing, or eating innocent people (dear gods she hated eating people). She detests other goblins and does not bat an eyelash toward killing them, and on some level even enjoys symbolically getting back at her clan for how they hurt the halfling she befriended.

Nott doesn't particularly hate herself -- she just hates what she is. She hates looking down and seeing her four-fingered hands, her green skin, her clawed fingernails. She wants to enjoy things like dancing at a party or having a nice relaxing time at a cafe or playing pranks. She likes simple pleasures and joking around and laughing. She wants, more than anything, to live like a "normal" person, but she can't for many reasons.

One of them is her very goblin-like kleptomania. After growing up with the clan for so long, Nott finds herself drawn to shiny, pretty things and needs to have them for herself, to the point that she will sometimes have to drink to quell the urges she gets. If she goes too long without stealing something, she'll start to get that familiar itch, and the only thing that can stave that off is alcohol. She's a dictionary definition of an alcoholic, coping with every little thing with booze, generally opting for hard liquor not for the taste, never for the taste, but for the sole purpose of getting as drunk as possible as fast as possible. She always carries with her at least one flask, and has in the past mixed random alcohol from different locations in the same one just to ensure it's as full as possible at all times.

Drinking also helps her avoid her fearful disposition, as she, despite her self-imposed title Nott the Brave, is absolutely a coward. She explains that there is no comma, and it's thus read as "not the brave". She avoids danger no matter what, and has an intense fear of many things, including, notably, water. During battle, she prefers to keep her distance and hide behind cover, firing off her trusty crossbow a few times before slinking back into the shadows and out of danger. The one thing that can help her overcome her fear is drinking, and when she becomes intoxicated, she will lose almost all of her anxieties and stumble forward straight into the fray, such as when she drunkenly scouted ahead on her own in the gnoll mines after soberly refusing to do so.

Nott has an intelligence streak that's difficult to see past her relatively low amount of wisdom and exceedingly bad charisma (the worst of any player character on the show). Her intelligence lies in the physical, taking things apart and figuring out how things work. Offscreen, she was able to learn alchemy and the Halfling language from a previous teacher, and has even learned some magic from Caleb, but it's also clear that she can take these lessons and run with them and learn more on her own, because she's even taught some spells of her own back to Caleb. On screen, she was even seen to have the ability to take apart something as complicated as a gun and figure out how it works in order to create her own explosives, entirely unaided. However, she does not see her own intelligence in herself, and will often hide any time she doesn't feel particularly smart with humor that makes her appear denser than she is.

Nott is highly intelligent in some ways, but she's... pretty dim to the ways of the world, kind of gullible, and not the greatest with logic. She can't make any kind of plan, ever -- though she certainly tries -- but she's at least able to see holes in other plans presented to her most of the time. She also tends to make wild assumptions, usually paranoid ones that involve everyone around her secretly plotting to kill her. She opts for safe, easy decisions, without really thinking them all the way through as to whether they're the best or smartest decisions. She's easily impressed by anyone who does seem smart to her, especially Caleb. She also is a sucker for anyone who proves themselves by being genuinely nice to her, such as Jester, who she attached herself to very quickly compared to the other members of the Mighty Nein, who she took some time to trust fully.

It's extremely hard to get Nott to trust a person, always waiting for the other shoe to drop, but at this point Nott has spent enough time with the Mighty Nein that she has told Caleb in confidence that she "loves" them. Otherwise, the only other people to get past her barriers easily were children, who she has a soft spot and maternal instinct for.

While Nott now loves the Nein like family, the one most important person in her life is Caleb. The two of them have only grown closer since joining the Nein, and while Caleb has told her he sees her as a little sister, Nott has explained in complete honesty (and outside of his earshot) that she sees Caleb as an equivalent to her son, saying she loves him far earlier than she admitted to loving the Nein. She believes he can do no wrong, will become angry when people disagree with him, and will insist that Caleb is smarter or more powerful when someone else is being praised. She wants nothing more than to ensure his safety so he can continue to grow and become an incredible wizard. Her maternal instinct is such that she can ignore any fear should she see him come to harm, and would do anything to protect him or help him become stronger. The only time Nott has ever disagreed with him on something or told him no was when she was urging him to admit his attachment to the Mighty Nein after the death of one of their own, an event that made Nott realize just how deep her attachment to the rest of the group lies.

While she is generally selfish and will mostly only help people if it's to get cash or treasure, if children are in need she's more likely to be convinced to help. When she helps people, she feels good, but monetary gain is more important to her as a means to an end as an extension of helping Caleb. She doesn't care that much about money itself, mostly seeing it as a necessity and mostly for Caleb -- her player has stated "she could have all the money in the world and she would still steal everything". She was the only one who was on board with the idea of turning in the Knights of Requital for a cash reward for turning revolutionaries in to the Empire, and would easily throw strangers under the bus for a quick buck. She has many practiced scams set up with Caleb from their time traveling together, mainly used to swindle people out of their money or sneak around.

All in all, while Nott insists that goblins are awful, she's just not-awful enough to make one wonder if there's a possibility that there are more goblins out there with a heart of gold like hers.

Abilities:

GOBLIN
As a goblin, Nott has the ability to see in the dark (in greyscale and as long as it's not pitch black).

ALCHEMY
Nott has learned some chemistry and can create things such as acid and poison for later use. She can also apparently identify metals by tasting them. One time she licked some sludge in a sewer and we don't talk about that if we can help it.

ROGUE
An expert with her hand crossbow, she can even attack at close range without issue. She also has a talent for thievery, attacking lethally from the shadows, slipping away from enemies that are fighting her at close range, and hiding herself from view. She has heightened dexterity for being able to dodge attacks (with the feat Uncanny Dodge), as well as the ability to pick locks and disarm traps and such.

ARCANE TRICKSTER
Having learned some magic from Caleb during their time together, Nott has picked up some spells. They are as follows:

MAGE HAND
A spectral hand can be manipulated from afar, completely invisibly, as long as it's within 30 feet. It lasts for one minute or until it is dismissed. It can't carry more than 10 pounds, and only one hand may appear at a time.

MESSAGE
Using a copper wire, Nott can contact anyone from afar at will, and the person will be able to reply once and then the spell ends. However, with anyone else who also knows Message (in the Mighty Nein, only Caleb), they can continue back and forth. The limitations on this spell are that she must be able to point it in the direction of where the target is, and they can't be further than 120 feet away. Certain amounts of objects in the way can block the spell, but if there is a way to get around the obstruction the spell doesn't need to travel in a straight line.

SHOCKING GRASP
Nott can grab an opponent and deliver an electric current into them to damage them. It also causes them to be very temporarily paralyzed for an extremely short amount of time (literally like a few seconds).

DISGUISE SELF
Nott can create an illusory disguise to look like any person, the limitation being that she can't make herself shorter or taller by more than a foot. She is three feet tall, so the tallest she can appear is 4 feet. Only Nott herself can be touched, so physical inspection could potentially reach right through the illusion. She has demonstrated this power by becoming a mini-Fjord as well as disguising herself as a halfling woman for Nott's Normal Person Day Out.

FEATHER FALL
Nott can toss a feather into the air and cast this on either herself or another target (up to five targets total) to ensure they can land gently and safely from a fall, even when from a great height. The spell only lasts for one minute, so timing is key.

SILENT IMAGE
With a component of fleece, Nott can create any kind of illusion of almost anything, the limitations being that it cannot be touched or create any form of sound or smell or anything other than a visual effect. It also can only last up to 10 minutes and cannot be larger than 15 cubic feet.

TASHA'S HIDEOUS LAUGHTER
Nott crumbles a pastry and tells a terrible joke, most usually some form of pun. The magic takes hold and, if the target fails to resist, they are doubled over in laughter and fall to the ground, rolling and laughing, until they are able to overcome the spell either through taking damage sufficient to snap them out of it or on their own by fighting through it.

Inventory:

TINKERTOP BOLT BLASTER 1000
A clockwork hand crossbow with the potential for both catastrophic failure and amazing success. Occasionally, it will randomly shoot two bolts. However, it also has the possibility of the bolt firing at its user. I'll give her fifteen bolts.

SHORTSWORD
It's short, it's a sword. She barely uses it.

EXPLOSIVE ARROW
A single explosive arrow, made by Nott herself.

ENDLESS FLASK
This flask has been enchanted to have a neverending supply of Nott's favorite whiskey: "the kind that gets you good and drunk." It's also very valuable, as it's made of pure platinum.

PLAIN FLASK
You know, the normal kind. It's just a normal flask that can be filled with any kind of liquid, but hopefully alcohol.

COINAGE AND BUTTONS
Nott has some gold, silver, and copper pieces, currency on her home world. She also has a few buttons. Like, the kind you sew into clothes. She loves them.

DOLL MASK
A pale white porcelain mask taken from a doll that covers the lower half of her face. It has red painted lips and several cracks in it.

RING OF WATER WALKING
A magical ring that allows the user to walk on water, avoiding having to swim. This is good for people with hydrophobia.

JADE BRACELET
Traded for from Beau. She wears it around her wrist.

MEDALLION
A present from Keg, a lucky medallion that has no real use other than sentimental value.

"HUMAN" GLOVES
Tan skin colored gloves with fingernails sewn on, to help in her disguise as a halfling.

CLOAK OF ELVENKIND
An enchanted cloak that makes it even easier for her to hide from view.

SMALL VASE
It's just a vase. But it looks sort of fancy.

DOLL
A crudely crocheted doll of Bertrand Dwendal of the Dwendalian Empire. It looks very creepy and is not well made in any fashion.

SPELL COMPONENTS
For her spells. Includes a supply of feathers, some stale (and now waterlogged and gross) pastries, fleece, and a copper wire.

THIEVES' TOOLS
Used for picking locks and disarming traps and such.

ALCHEMY KIT
Should Nott find the ingredients to do so, she has the tools of the trade to make things into poisons or acids. This includes some small glass vials she stole from the Gentleman.

Sample

Q&A:

What’s more important: the way others see you, or the way you see yourself?

Well, I'd say how others see me is more important, since that's usually what decides if I'm going to be run out of town or not. How I see myself doesn't really change anything. If I tell everyone I'm a good person, it doesn't mean much if all they see is a freaky little goblin shouting at them.

Do you consider yourself easily swayed by others?

Not really. If I were, I'd probably be one of those awful babyeating things. I know what I think's important, even if I'm not the best at getting there.

If you had to choose between friends or family, which would you pick?

I don't see how there should be a difference. The only friends I've ever had are also the only family I've ever had. I didn't have parents or siblings or anything like that. But the Mighty Nein are my family now.

What would you change about the world, if you were able?

I'd like to say something noble like "get rid of all the nasty evil people" or something, but really I just want Caleb to be able to forgive himself. I don't think I'd be able to think on such a big scale if I really had the ability to change anything.

What is your greatest fear?

Water. I don't like it, I don't want to touch it, I don't think things should live in it, and drinking it makes you less drunk. Probably.

Do you think it’s possible to love someone without respecting them? Why or why not?

I don't know. Probably? This is a hard question, are these all going to be so existential? What happened to "what's your favorite color"? It's blue, by the way.

If you could change one thing about yourself, what would it be?

Someday I am going to change. I think I'd like to be a halfling, but I wouldn't mind being a gnome or a dwarf either. Nothing against humans, but I don't think I'd ever be able to deal with all... that. Plus they can't even see in the dark! Bad eyes. Nope.

And I don't personally have a problem with tieflings or half-orcs, of course, some of my most favorite people are tieflings and half-orcs, but that's just giving up one problem for a different version of the same problem. And firbolgs... It seems like a lot of work to be a firbolg?? Small bodies for me, thanks. Easier to hide.