flask: (and how i try to make him leave)
there is no comma, it's just nott the brave ([personal profile] flask) wrote2018-07-05 12:44 pm

character sheet (wip)

NOTT THE BRAVE
Rogue, 8
Guild Artisan
CLASS & LEVEL
BACKGROUND
PLAYER
Goblin
True/Chaotic Neutral
RACE
ALIGNMENT
ART CREDIT
STATS
STRENGTH
11 ( +0 )
DEXTERITY
20 ( +5 )
CONSTITUTION
14 ( +2 )
INTELLIGENCE
16 ( +3 )
WISDOM
11 ( +0 )
CHARISMA
5 ( -3 )
bonuses/saving throws
PROFICIENCY
+3
STRENGTH
+0 ☐
DEXTERITY
+8 ☑
CONSTITUTION
+2 ☐
INTELLIGENCE
+6 ☑
WISDOM
+0 ☐
CHARISMA
-3 ☐
18
+5
ARMOR CLASS
INITIATIVE
65
8d8
MAX HIT POINTS
HIT DICE
skills
acrobatics
+8 ☑
animal handling
+0 ☐
arcana
+3 ☐
athletics
+0 ☐
deception
-3 ☐
history
+3 ☐
insight
+3 ☑
intimidation
-3 ☐
investigation
+9 ☑
medicine
+0 ☐
nature
+3 ☐
perception
+0 ☐
performance
-3 ☐
persuasion
+0 ☐
religion
+3 ☐
sleight of hand
+11 ☑
stealth
+11 ☑
survival
+0 ☐
passive wisdom
+10
other proficiencies
LANGUAGES
— Common, Goblin, Halfling, Thieves Cant

WEAPONS/ARMOR
— Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

OTHER
— Thieves Tools, Chemistry Kit
weapon
atk bonus
damage/type
Tinkertop Bolt Blaster 1000
+9
1d6+6/piercing
Shortsword
+8
1d6+5/slashing

* Tinkertop Bolt Blaster 1000 immediately fires a second bolt on a Natural 20; immediately misfires a bolt in the direction of the user on a Natural 1.

features & traits

RACIAL TRAIT. Darkvision
Can see in dim light within 60 ft as if it were bright light. Can see in darkness as if it were dim light. Can't discern color in darkness, only shades of grey.

RACIAL TRAIT. Fury of the Small
When damaging a creature with an attack or spell and the creature's size is larger, can deal extra damage equal to current level (7). Can use once per short or long rest.

FEAT. Crossbow Expert
Ignore the loading property of crossows. Being within 5 feet of a hostile creature does not impose disadvantage on ranged attack rolls. When using the Attack action with a one handed weapon, can use bonus action to attack with a held hand crossbow.

SNEAK ATTACK
Once per turn, deal an extra 4d6 damage to one creature hit with an attack if the attack roll has advantage, or if another enemy of the target is within 5 feet of it and there is no disadvantage on the attack roll. Attack must use a finesse or ranged weapon.

CUNNING ACTION
Can take Dash, Disengage, or Hide as a bonus action.

UNCANNY DODGE
When hit with an attack, can use reaction to halve the attack's damage against you.

EVASION
When subject to an area effect that allows a Dexterity saving throw to take half damage, instead take no damage on a success, and half damage on a fail.

ROGUISH ARCHETYPE. Arcane Trickster
Gain ability to cast spells from the Wizard spell list.

MAGE HAND LEGERDEMAIN
When casting Mage Hand, the spectral hand can be made invisible and used to make Sleight of Hand checks. Can also use bonus action to control the hand.

SpellS
INT
14
+6
spell casting ability
spell save dc
spell attack bonus
cantrips
level two

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